Software Development

Software Development

This track will examine the skills needed for the ever increasing need of digital media professionals in software development. Topics to be covered will include:

  • Foundational Skills - Graphic Design, 3D Modeling, UI/UX Prototyping, etc.
  • UI/UX - Understanding the importance of style, color and layout in user interface.
  • Keeping Current - Strategies on how to keep current on the latest updates or software alternatives
  • VR/AR - Examine the many options available for participation in Virtual Reality and Augmented Reality application developement.

Track details are subject to change without notice. Please check this page often for an updated schedule.

  • James Mal
  • DaaSle, Inc.
  • Thursday, June 09 2016
  • 10:00 – 10:45 am
  • Room: 301

Cloud Managed Service Provisioning for Educators

Cloud Managed Service Provisioning for Educators James Mal, CEO DaaSle, Inc. Our Data Center location is at One Wilshire – one of the most connected DC’s in the West. We are an IBM, Dell, Microsoft, VMware, Veeam and Quantum Partner. We provide DRaaS, BaaS, IDaaS, DaaS, SaaS and IBM Watson & Bluemix. Our clients are in the health, media, education, finance and retail verticals and they ask us to solve integration challenges in big data, analytics and performance management. We will discuss expertise skills we look from your partners and our future staffing needs -- compliance, business and technology areas – for our MSP and CSP business requirements.

  • Stephen Burns
  • Golden West College, Otis College of Arts and Design & Santa Monica College
  • Thursday, June 09 2016
  • 11:00 – 11:45 am
  • Room: 301

3D For Creative Professionals

3D For Creative Professionals With Adobe, presenting some wonderful upgrades in a variety of areas in Photoshop, Stephen Burns will share how to how to use the new 3D tools by creating an artistic scene that complies to the rules of perspective to make your final scene convincing. We will discuss the foundations of perspective and how to apply it in a two dimensional view. We will then integrate 3D objects in such a way that they match the perspective of the scene. This will share a foundational art concept of pulling a three dimensional look in a two dimensional composite. Then we will explore how to integrate 3D objects into the composition. Come and enjoy as Stephen shares what is possible with 3D in Photoshop.

  • Eddie Lin
  • MentorMint
  • Thursday, June 09 2016
  • 3:00 – 3:45 pm
  • Room: 301

Designing Technical Specifications.

Employers continue to increase standards on application design by building with a strong focus on business benefit from the earliest stages of development.  Technology experience in itself is no longer enough to make a candidate employable.  The job skills needed in application design are not necessarily the obvious such as programming and graphic design, but soft skills equally important such as empathy for the end user, demonstrated leadership ability, and understanding the impact of business requirements on technology.  Command of these soft-skills are required for in-demand technology positions that don't necessarily involve coding such as a product manager and project manager.

Digital Media is playing an increasing role in defining technical specifications as all applications are expected to incorporate technologically challenging requirements such as streaming video, large engaging content, and interoperability.  In this session we will discuss the demands of digital media's implication on technology requirements and the skills required to get those jobs not taught in the classroom.

Track Presentation Files

  • Isabel Reichert and Alexandro Jauco
  • Ohlone College
  • Thursday, June 09 2016
  • 4:00 – 4:45 pm
  • Room: 206

Learners, Players, Doers, Makers

No doubt you've heard of the make-to-learn revolution called the maker movement but have you ever wondered how this could apply to your curriculum? How can you create truly interdisciplinary and collaborative learning spaces for your students? How can you measure the effectiveness of learning through doing, sharing, mentoring, playing, experimenting, and risk-taking? This session presents a case study of Ohlone College students in the Multimedia and Graphic Arts department collaboratively creating an interactive exhibit for the San Mateo Maker Faire by applying the principles of a maker education. The students engineered a system that uses game design and virtual reality (VR) linked with Internet of Things (IoT) devices. The result is a meaningful interaction between the virtual and the physical worlds in real time. The presentation discusses the challenges and successes of implementing a maker curriculum and highlights how it can prepare students for a collaborative economy.

  • Dennis Mohle and James Cha
  • Fresno City College and Schneider Electric
  • Friday, June 10 2016
  • 9:20 - 10:05 am
  • Room: 205

Software Development: What Industry Wants

Today’s digital media jobs are often hidden in places outside the digital media realm. Software development and programming is one area where a few key digital media classes can give a job candidate an edge to employment. This presentation looks at three years of software developer online jobs through Burning Glass, broken down by software language and industry, then plotted by the growth and frequency of languages in demand. This presentation sorts through the various language combinations and creates a clear picture of the most effective software skills to teach. Dennis Mohle, computer faculty member at Fresno City College, and James Cha, software professional from Fresno, California, integrate the findings of this recent report into best Computer Science practices from academic and industry perspectives.

 

  • Jamie Cavanaugh
  • Santa Monica College
  • Friday, June 10 2016
  • 10:15 - 11:00 am
  • Room: 107

Santa Monica College’s Interaction Design Bachelor’s Degree

The Interaction Design Bachelor of Science degree at Santa Monica College is one of the first baccalaureate degrees approved by the California Community Colleges Board of Governors. Part of a landmark pilot program, upper-division courses in the IxD Program will be offered in Fall 2016. In this presentation Jamie Cavanaugh, faculty leader for the new IxD Program, will share information on what interaction design is, the IxD degree curriculum, how it builds on the current A.S. degree in Graphic Design, and the future of UX/Interaction Design education.

  • Scott Greene
  • LAVC
  • Friday, June 10 2016
  • 11:15 - 12:00 pm
  • Room: Computer Lab 309

Adobe Premiere in Hollywood

Editing of footage, whether it be originated on video or film, is a combination of high tech and aesthetic precision and timing. Scott Greene, an award winning filmmaker/editor, discusses and presents a hands-on workshop for Adobe Premiere, one of the primary systems used in Hollywood, the industrial film world, and by home users daily. The program is both comprehensive and easy to use, as Scott walks us through its interface and explains how non-linear editing can be accomplished. He also touches on editing aesthetics. In this demonstration, Scott will present the "grand tour" method of teaching, which focuses on introducing students to what the program can do before any hands on instruction takes place.

  • William Lewis
  • Lewis Siwell, Inc
  • Friday, June 10 2016
  • 12:15 - 1:00 pm
  • Room: 107

Software: Where We Came From, Where We Are, and What's Next

When we think of software development we usually take what we know and project that into the future. This is well and good until something comes out of left field and changes everything. A quick look into history and we see this is a common occurrence with sometimes interesting results. What will you do in the face of cyber-threats, quantum computing, IoT and the next developmental fad?

  • Scott Greene
  • LAVC
  • Friday, June 10 2016
  • 12:15 - 1:00 pm
  • Room: Computer Lab 309

Advanced Adobe Premiere with After Effects Integration

Scott Green will dive deeper into Adobe Premiere and the integration of Adobe After Effects techniques. 

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