Entertainment

Entertainment

Entertainment is the wellspring for digital media and communication. Teaching students the skills of telling stories, the importance of color, the use of sound and the organization needed to produce a 60 second news package, 60 minute television program or a feature length film, develops important skills that can give them a distinct advantage in any career choice. This track will examine the blurred lines between Creative and Business skills and the many hybrid jobs evolving in all industries. 

Track details are subject to change without notice. Please check this page often for an updated schedule.

  • Anthony Magliocco
  • RE:Vision Effects, Inc.
  • Thursday, June 08 2017
  • 12:00 – 12:45 pm
  • Room:

Virtual Reality – Creating content on that fits your budget?

Virtual Reality – Creating content on that fits your budget? The entertainment, business, and education markets are all buzzing about these immersive technologies. The tools for creating these experiences seem complicated and expensive or are they. Why should you consider using immersive experiences? What do you need to consider to get your first project completed? To be presented: • Who is your audience? • How will your content be consumed? • Immersive or standard video, what should you use and when? • Planning your project • What resources will you need to create content? o Hardware o Software o Testing • Do you need 360-degree video or will panoramic content achieve your goals? • Should I hire a professional? • QC – Quality control

  • Andrew Maz
  • Cerritos College
  • Thursday, June 08 2017
  • 2:00 – 2:45 pm
  • Room:

What is Commercial Music?

Commercial Music is a broad term used to describe contemporary music production and contemporary music performance. As a result, colleges are free to develop degrees and programs that best reflect their student population, infrastructure, and financial resources. While the TOP code for commercial music is 1005.00, the related SOC codes, which is what is used for labor data at the state and federal level, are much more specific in their description. SOC code 27-4011 has the title of Audio and Video Equipment Technicians and SOC code 27-4014 refers to Sound Engineering Technicians. These job titles reflect two very different aspects of the commercial music industry, one is clearly aimed at the recording sector while the other is much more general. The purpose of this presentation is to explore these two job descriptions and determine what skill sets will best prepare students for careers in the many interpretations of commercial music.

  • Robert Reber and Company
  • Thursday, June 08 2017
  • 4:00 – 4:45 pm
  • Room:

Students Speak Back

This popular panel is updated every year and features students who have graduated and are now in the workforce returning to discuss program successes and areas for improvement. As the entertainment industry is in a constant state of flux, it it often difficult for instructors to know exactly what is needed by the current workforce. Having ex-students from a variety of campuses provides an opportunity to learn what works, what needs work, and how to prepare students for work. This panel will be led by Robert Reber, who has become not only a familar face at all events ranging from DMEC to but many for LA region CCPs.

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