Entertainment

Entertainment

Entertainment is the wellspring for digital media and communication. Teaching students the skills of telling stories, the importance of color, the use of sound and the organization needed to produce a 60 second news package, 60 minute television program or a feature length film, develops important skills that can give them a distinct advantage in any career choice. This track will examine the blurred lines between Creative and Business skills and the many hybrid jobs evolving in all industries. 

Track details are subject to change without notice. Please check this page often for an updated schedule.

  • Brandon V. Chrétien
  • The Create Leverage Consulting Group
  • Thursday, June 08 2017
  • 11:00 – 11:45 am
  • Room:

The Impact of Innovation on the Business of Media & Entertainment

As a result of technology and innovation, there is a seismic shift in consumer behavior as it relates to the media and entertainment experience. Fans and consumers have been empowered and have more control now than ever as innovation has amplified the 'on demand / direct-to-consumer' relationship. Brands and companies across the media and entertainment landscape must have an effective 'consumer centric' strategy to survive this accelerated evolution or risk becoming irrelevant, or even worse, obsolete.

  • Stephen Meade
  • MagMo
  • Thursday, June 08 2017
  • 12:00 – 12:45 pm
  • Room:

Magic Moments

MagMo creates storybooks, or "mini-magazines," using photos from your iPhone or Android mobile device or tablet. Laid out in a scrapbook style with templates and text boxes, MagMo allows you to easily share your most exciting stories through a dynamic 1-4 page photo storybook. Other applications require you to post photos individually, but MagMo lets you quickly and easily share highlights from your amazing vacation, shots of that incredible touchdown, or behind the scenes photos with your favorite artist at a concert. Post your MagMo to Facebook, Twitter, Tumblr and unleash your creativity!

  • Anthony Magliocco
  • RE:Vision Effects, Inc.
  • Thursday, June 08 2017
  • 2:00 – 2:45 pm
  • Room:

Virtual Reality – Creating content on that fits your budget?

Virtual Reality – Creating content on that fits your budget? The entertainment, business, and education markets are all buzzing about these immersive technologies. The tools for creating these experiences seem complicated and expensive or are they. Why should you consider using immersive experiences? What do you need to consider to get your first project completed? To be presented: • Who is your audience? • How will your content be consumed? • Immersive or standard video, what should you use and when? • Planning your project • What resources will you need to create content? o Hardware o Software o Testing • Do you need 360-degree video or will panoramic content achieve your goals? • Should I hire a professional? • QC – Quality control

  • Ian Fish
  • Sounds Fishy Production
  • Thursday, June 08 2017
  • 3:00 – 3:45 pm
  • Room:

Where Animation, Music and Video meet for companies success

This session will discuss the steps on transforming audio broadcasting into a video online experience. 

  • Winnie Wong
  • Momentous Insurance Brokerage, Inc.
  • Thursday, June 08 2017
  • 4:00 – 4:45 pm
  • Room:

50 Ways to Work in Entertainment

Have you ever wondered if you could work in the entertainment industry? Winnie will discuss the many ways that working professionals can work in the industry by simply by changing employers. From drivers, welders and carpenters to accountants, attorneys, human resource and nurses. Entertainment is an economic ecosystem that anyone can enter at any level. 

  • Entertainment leaders
  • Entertainment Related Companies
  • Friday, June 09 2017
  • 11:00 – 11:45 am
  • Room:

Production Workflow

Panel discussion with our Entertainment leaders on the status and workflow in the "industry"

Production workflow is a key element of digital media production... yet it is often not covered in the classroom. The workflow process is best thought of as the process of ingesting media, processing it, and then outputting it. Yet every step of the process as its own set of procedures. If any of these are done out of order, potential trouble could result. The best part of this is that many parts of the workflow provide jobs for new graduates, so knowing all of the steps in a process is a good way for a student begin their post-graduate careers.

  • Andrew Maz
  • Cerritos College
  • Friday, June 09 2017
  • 12:00 – 12:45 pm
  • Room:

What is Commercial Music?

Commercial Music is a broad term used to describe contemporary music production and contemporary music performance. As a result, colleges are free to develop degrees and programs that best reflect their student population, infrastructure, and financial resources. While the TOP code for commercial music is 1005.00, the related SOC codes, which is what is used for labor data at the state and federal level, are much more specific in their description. SOC code 27-4011 has the title of Audio and Video Equipment Technicians and SOC code 27-4014 refers to Sound Engineering Technicians. These job titles reflect two very different aspects of the commercial music industry, one is clearly aimed at the recording sector while the other is much more general. The purpose of this presentation is to explore these two job descriptions and determine what skill sets will best prepare students for careers in the many interpretations of commercial music.

  • Robert Reber and Company
  • Friday, June 09 2017
  • 1:00 – 1:45 pm
  • Room:

Students Speak Back

This popular panel is updated every year and features students who have graduated and are now in the workforce returning to discuss program successes and areas for improvement. As the entertainment industry is in a constant state of flux, it it often difficult for instructors to know exactly what is needed by the current workforce. Having ex-students from a variety of campuses provides an opportunity to learn what works, what needs work, and how to prepare students for work. This panel will be led by Robert Reber, who has become not only a familar face at all events ranging from DMEC to but many for LA region CCPs.

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