Innovation & Insights

Innovation & Insights

This track is where you will find the forward thinkers and experimenters in our colleges and business. Discussions about new teaching techniques, experimental technology, philosophical topics and anything that will challenge the status quo.

  • Tim Samoff
  • Moorpark College
  • Thursday, June 08 2017
  • 11:00 – 11:45 am
  • Room: 207

Marketing the Pre-Success of a College Program

With the current administrative emphasis on "productivity," it is often hard to cope with the natural enrollment ups and downs that college programs experience from semester to semester. But is there anything faculty can do to alleviate the fluctuation? Through a post-mortem style look at the successful launch of the Game Design program at Moorpark College, Professor Tim Samoff will present methods for using social and traditional media, grass roots initiatives, and the greater community to ensure that no one ever forgets about what your program offers.

Track Presentation Files

  • Jake Stuebbe
  • Virtual Enterprise International
  • Thursday, June 08 2017
  • 12:00 – 12:45 pm
  • Room: 205

Real World Application through a Live Virtual Business Simulation

With an emphasis on college and career readiness, Virtual Enterprise (VE) is an in-school, live, global business simulation that offers students a competitive edge through project-based, collaborative learning and the development of skills in entrepreneurship, global business, problem solving, communication, personal finance and technology. Virtual Enterprise International (VEI) is a multidimensional, experiential learning model, which is part of a global network of student-run businesses in over 40 countries, transforms high school students into independent-thinking business professionals, and their classrooms into offices. In addition to giving students a head start on jobs and careers, VE reinforces students’ academic skills and achievement, reignites their interest in education, and raises their desire to graduate and pursue lifelong learning. Through developing and managing businesses, students gain expertise in problem-solving, decision-making, communication, collaboration, technology, and accessing, using and analyzing information—21st-century skills that are key to success in both college and careers.

  • Warren Carter
  • Golden West College
  • Thursday, June 08 2017
  • 2:00 – 2:45 pm
  • Room: 206

e-Marketing and Digital Media The perfect Match

Case study on development of Golden West College e-Marketing Specialist certificate and the collaborative efforts of Business, Marketing and Digital Media. Workshop examines emerging labor demand for e-marketing technicians and specialist and curriculum development. Presentation will walk participants through the step by step development and implementation of e-marking certificate at Golden West College.

  • Gustavo Madrigal
  • ListoAmerica
  • Thursday, June 08 2017
  • 3:00 – 3:45 pm
  • Room: 207

Pedagogies in Augmented & Virtual Reality Learning

Augmented, virtual, and mixed reality are set to revolutionize many industries. These technologies will benefit education as it allows students to be immersed in active learning experiences not possible in other mediums. However, these technologies are still in their infancy and standards have yet to be fully implemented. In this presentation Gustavo will highlight some of the unique affordances these technologies offer that other media does not. As these devices become accessible to students how can educators rethink educational content and teaching strategies?

  • Minda Wilson
  • Our Care Hub
  • Thursday, June 08 2017
  • 4:00 – 4:45 pm
  • Room: 207

Visual Communication - An Entrepreneurs Story

Every business needs to tell their story in a compelling way. In today's start up world building the next "entrepreneurial success story" takes a variety of skills; both technical and interpersonal. What you need to know on day one is not what you need to know 10 years later. Resources and other constraints impact what you can accomplish. Skill sets change and evolve as the needs of the business develop and grow. Most of these required skills can be developed, even the interpersonal ones. You will learn what Employers are really looking for in Employees in the Digital Market Place, on day 1 and beyond; what technical skills are needed; and how you train people to become innovators.

  • Certiport
  • Friday, June 09 2017
  • All Day Session
  • Room: Computer Lab 309

Adobe Certified Associate Onsite Testing for any of the ACA Exams Lab

Now is your chance to become an Adobe Certified Associate (ACA) at no cost to you! Offered by  Certiport.  Test being offered:

  • Photoshop
  • Illustrator
  • InDesign
  • Dreamweaver
  • Flash
  • Premiere

Track Presentation Files

  • Charles Eason
  • Solano College/Small Business Sector
  • Friday, June 09 2017
  • 11:00 – 11:45 am
  • Room: 205

Eship Educator Resource Sharing Website

Discover how small business and entrepreneurship is being embedded/infused into Career Technical Education (CTE) courses at both the high school and community college level so that students can develop an entrepreneurial mindset as well as the business skills to make them more valuable employees and future entrepreneurial leaders. The California Community Colleges Small Business Sector has developed an entrepreneurship resources sharing website called Eship Educator in which faculty can share best practice curriculum, modules, videos, website links and other learning resources used in teaching entrepreneurship. Learn how this resource can be used to access both faculty generated and nationally recognized third party curriculum and resources.

Track Presentation Files

  • Warren S Carter
  • Golden West College
  • Friday, June 09 2017
  • 12:00 – 12:45 pm
  • Room: 206

Enhanced Non Credit course development for Digital Media

Primer on how to develop enhanced noncredit courses, and short term CTE certificates for Digital Media. Presentation covers Title 5 and Education Code regulations governing enhanced non credit certificates, curriculum approval process and leveraging enhanced non credit certificates to grow Digital media program.

  • morgan barnard
  • Long Beach City College
  • Friday, June 09 2017
  • 1:00 – 1:45 pm
  • Room: 207

Open Source Game Design

Open source software levels the playing field and gives access for students that cannot afford expensive software and frees them from restrictive licenses in educational versions of commercial software. This discussion will focus on teaching core elements of 3D modeling and game design using Blender, an open source software environment. During the workshop I will show projects that have been created by students during a 16 week semester, discuss the limitations with educational software and how access to open source software provides students with the tools they need to develop their skills in emerging digital media fields.

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