• “I’m unfamiliar with business jargon and acronyms – this enlightened me”

  • “Very Knowledgeable Presenters”

  • “Would like to bring this information to administrators, faculty and students”

  • “Good Speaker – Engaging and knows his stuff”

  • “I knew about a few things but learned a lot”

  • “Interesting!”

  • “Valuable Information. Relevant and Progressive. I enjoyed this session very much! Thank you!” (Virtual Reality)

  • “Insightful”

  • “Real stuff to tell my students.”

  • “Extremely Knowledgeable Presenter”

  • “Great Presentation and Presenter”

  • “Great presentation that showed me a whole body of knowledge in business”

  • “I need to upgrade my skills.”

Digital Media Communication

Digital Media Communication

This track will take in in depth look at the digital revolution happening in the entertainment industry. It will examine the blurred lines between creative and ICT skills and the many hybrid jobs evolving in the industry. Topics will include:

  • The Digital Revolution in Entertainment: Front office, production, and post
  • Digital Workflow Technician: CCC Credential
  • Trends: Developing trends in the digital entertainment job market
  • Sound recording: the unappreciated frontier (TV-Film-Music- sound- recording, editing and archiving)
  • Video Game Design: How it is merging with traditional entertainment
  • Digital Media and ICT Convergence: the emergence of the ICT specialist for entertainment
  • Digital Asset Management: How core ICT skills apply to managing large amounts of digital media and other data.

Track details are subject to change without notice. Please check this page often for an updated schedule.

  • Paul M. Allen
  • Independent
  • Thursday, June 11 2015
  • 10:00 - 10:45 am
  • Room: 312

Digital Workflow

Digital Workflow - The past, the present, and the future


  • Isabel Reichert
  • Thursday, June 11 2015
  • Room: 312

Women in Technology Open Forum

Women outnumber men in on most main social networks, yet they are utterly under-represented in the leadership positions of Web 2.0 companies. Other employment studies of women in digital industries paint a similarly gloomy picture. According to the women's media center: - Forty-seven percent of gamers are women, but 88 percent of video game developers are male. - About half of women leave male-dominated tech fields, where females lead a fraction of big tech firms and start-ups. - Gender inequality among journalists is evident across all media outlets and all issues. Men receive 63% of byline credits in print, Internet, and wire news. - In the film industry, men outnumbered women 5-to-1 in key, behind-the-camera roles in 2012: Of the 1,228 directors, writers and producers, 16.7 percent were female. Women accounted for 4.1 percent of directors, 12.2 percent of writers and 20 percent of producers. This is a proposal for an open forum to share insights, research and strategies to help find solutions to reduce gender inequality in the tech and new media technology field. Everyone is welcome.

  • Michael Tringe
  • CreaterUp
  • Thursday, June 11 2015
  • Room: 206

2015 Hiring Trends for Creative Professionals in Digital Video

The creative economy is exploding with new opportunities for creative professionals to find new work in digital media, and in particular video content creators. We will cover new non-traditional types of revenue sharing deals between content creators and larger companies including Maker Studios, Famebit, Tongal, Fiverr, and Chute, analyzing pitfalls and true earning opportunities. We will also cover more traditional hiring trends of video content creators among bigger companies ranging from PR Firms, Law Firms, to Real Estate Agencies.

Track Presentation Files

  • Robert Reber
  • Various Companies
  • Thursday, June 11 2015
  • Room: 107

From the Students' Perspective: What Should Be Taught?

College curriculum focusing on the entertainment industry is a combination of aesthetics, technology and business. How do these various areas serve the student? Is there a way to do it better? Recent grads on a panel talk about what works, what could use improvement, and what skills an incoming worker needs.

  • Marty Mullin and Mimi Gramatky
  • Entertainment Business
  • Thursday, June 11 2015
  • Room: 107

DPs and PDs: Hands of the Director, toward creating a visual design for filmmaking

The director of photography and the production designer collaborate to create the visual design of all motion pictures and TV series. They are, in effect, the "hands of the director," creating the overall look of the movie or TV series. Join Marty Mullin, DP, and Mimi Gramatky, PD and President of the Art Director's Guild, as they explain their tools of the trade -- and what students need to enter these fields.

  • Larry K. Moore
  • Saddleback College
  • Thursday, June 11 2015
  • Room: 206

"The Cloud" Explained: Beyond the drop box.

This session provides ICT Professors with a firsthand look at “The Cloud” as viewed through Microsoft Azure. The goal is to provide instructors with the ability to explain what “The Cloud“ is and how it may impact their students. “Cloud Services” (SaaS, IaaS, PaaS) can be difficult to understand but as College Professors our students expect knowledgeable answers. In this session we “Touch” the cloud as we spin up VM’s, deploy web sites, and manage databases (PaaS) all from a web portal. We finish with Microsoft’s Free Azure pass program worth $600 per student and $3,000 per instructor for approved classes.

  • Sara Anne Fox
  • Independent
  • Thursday, June 11 2015
  • Room: 206

It's All About the Story

Storytelling is the foundation of all entertainment, and is a key component to success in a wide variety of other fields. Experienced development exec and story consultant Sara Anne Fox goes over the fundamentals not only of storytelling, but how to teach story. Is the best method a traditionally pedagogic one, following the rules of certain key textbooks (Syd Fields, Robert McKee) or is it more about getting students to access their inner feelings first, and put them into a format later?

  • Robert Bruza
  • OutLyer
  • Friday, June 12 2015
  • Room: 205

Why Virtual Reality is “Real”

  • What is Virtual Reality?
  • History of Virtual Reality
  • Industry Today
  • Why Virtual Reality is a Reality
  • How to Prepare
    • Production Pipeline for VR
    • Job Opportunities and Skill Sets required
  • Renah Wolzinger and JC Mbomeda (CA Chancellors Office, ICT/DM Monitor
  • Friday, June 12 2015
  • Room: 301

The importance of Third Party Industry Certification in ICT

This presentation will go over why 3rd party industry credential are so important for ICT/DM students, and how to integrate preparation for certificates in your program. We will go over statewide and national pilot studies in ICT/CM certifications and show how these are connected to employment and wage gain. We will also talk about faculty training, becoming a proctor, student vouchers, registration options and more.

  • John Parker
  • ESRI
  • Friday, June 12 2015
  • Room: 206

Digital Asset Management – A Data Center Perspective

This session will look at how cloud technologies are changing business and digital asset storage requirements. What are the business advantages to using the cloud? It will also dive into the effect cloud technologies is having on IT and Data Center Operations personnel skill sets. Which ones are going away and what new skills are required.

Track Presentation Files

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