Innovation & Insights

Innovation & Insights

This track is where you will find the forward thinkers and experimenters in our colleges and business. Discussions about new teaching techniques, experimental technology, philosophical topics and anything that will challenge the status quo.

  • Ryan Zervakos
  • LinkedIn
  • Thursday, June 07 2018
  • 10:00 am – 11:45 am
  • Room: 213

LinkedIn and You - Supplemental Learning

Discover how LinkedIn Learning is a partner for Business and Digital Media faculty and across the campus. Learn how to use the tools in a flip or blended classroom or? In addition, learn how to leverage this tool in knowing your student's educational and career success beyond their time with your classroom.

  • Jeffrey Baker
  • College of the Canyons
  • Thursday, June 07 2018
  • 12:00 pm - 12:45 pm
  • Room: 207

Animation and Graphic Design Teacher's Panel

This would be an open Q & A with a panel of digital educators. We will discuss topics around the teaching of digital media; especially art related (Animation, Graphic Design). This will be an open session, where audience members (fellow digital educators) can meet and discuss topics that are on their mind. I think that conferences are often a place where we meet fellow instructors from around the state. Much informal, casual discussions occur, this session will allow a meeting place for these discussions to happen in a more formal, communal setting.

  • Isabel Reichert and Mary Clarke-Miller
  • Ohlone College/Berkeley City College
  • Thursday, June 07 2018
  • 2:00 pm - 3:45 pm
  • Room: 207

Digital Media Faculty Forum

This panel encourages instructors from different colleges to come together to discuss articulation and guided pathways in digital media and multimedia. We will exchange ideas and strategies for improving success when articulating classes with four-year institutions, creating CE pathways and increasing student success, matriculation and enrollment. The panel will consist of an introduction by the panel moderator, followed by a brief presentation of what a CE model curriculum and career pathways in digital media might look like. This panel is meant to encourage collaboration among professors and institutions and allows for discussion, exploration of policies and visions for the future. The forum is moderated by Isabel Reichert (Ohlone College) and co-moderated by Mary Clarke-Miller (Berkeley City College).

  • Jake Kelfer
  • JK Management
  • Thursday, June 07 2018
  • 4:00 pm - 4:45 pm
  • Room: 312

Elevate Your Digital Media In and Out of the Classroom

Innovation! What are you willing to do to help your students succeed? In this presentation, you will learn how to connect with your students on a digital level, understand how to see digital media as a strength in the job market, and create platforms and techniques to bridge the gap between students, faculty, and industry. Jake will take you behind the scenes on a journey to uncover the secrets to helping our students succeed in the job market while at the same time helping us, as educators connect with our students. By the end of Jake's presentation, you will be inspired to see digital media as a strength and opportunity for innovation rather than as a distraction. 

  • Angela Gomez-Holbrook, Lee White and Todd Adamson
  • Coastline, College of the Canyons, and Certiport
  • Friday, June 08 2018
  • 10:00 am - 1:45 pm
  • Room: Lab 309

Adobe Certified Associate Onsite Testing for any of the ACA Exams Lab

Now is your chance to become an Adobe Certified Associate (ACA) at no cost to you! Offered by  Certiport.  Test being offered:

  • Photoshop
  • Illustrator
  • InDesign
  • Dreamweaver
  • Flash
  • Premiere

Track Presentation Files

  • David Greenfield, EdD
  • Self-Employed
  • Friday, June 08 2018
  • 1:00 pm - 1:45 pm
  • Room: 107

Beyond super heroes and talking animals: Using graphic literature in the classroom

In his May 8, 1940 editorial, “A National Disgrace”, journalist Sterling North rebuked comic books for being badly written and badly printed” (North cited in Connors, 2010). He wrote that parents and teachers needed to be compelled to “break the ‘comic’ magazine,” as he identified the antidote. It was necessary, North argued to insure that young readers had recourse to quality literature. Within 30 years, this sensibility changed as the genre developed into an increasingly sophisticated and intellectually challenging form- the graphic novel. Although there were still superheroes and talking animals, graphic novels now had more complex narratives, with more complicated characters who explored prescient issues such as the role of an individual in society, meditations on right and wrong, and social justice. Superheroes are no longer simple characters out to save the planet, or solve a crime. They tell stories about brooding characters, with complex psyches, who wrestle with the meaning of their actions while reflecting on whether they are benign or not, and if the consequences of their actions improve society or make it worse. Graphic novels, address current issues, such as racism, immigration, urban crime, war and other subjects. These stories are historically accurate, and do not shy away from complex issues. Graphic novels are comic books that have grown up, and are as educational and challenging as they are entertaining. This shift in subject matter is important because in contemporary society, visual culture plays an increasingly important role in education as well as entertainment; “literacy educators can profit from the use of graphic novels in the classroom, especially for young adults” (Daniels and Zelman cited in Christiansen, 2006, p. 228). The book-length fiction or non-fiction story, written in the form of a comic book provides opportunities for students of all ages, in both formal (schools) and informal learning environments (museums) to learn while interacting with highly engaging, multimodal texts of numerous genres and subjects. Combining compelling text with engaging images, graphic novels tell stories about people, places and events that we are interested in and care about. The goal of this presentation is to describe some of reasons that educators use graphic literature (comics and graphic novels) in their classrooms, and to identify the classes they teach, commonalities as well as topics and themes, titles, and technologies used to access and create comics.

Track Presentation Files

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Sector Navigator & Director

Steve Wright

[email protected]

Phone: 805-496-8583