In his May 8, 1940 editorial, “A National Disgrace”, journalist Sterling North rebuked comic books for being badly written and badly printed” (North cited in Connors, 2010). He wrote that parents and teachers needed to be compelled to “break the ‘comic’ magazine,” as he identified the antidote. It was necessary, North argued to insure that young readers had recourse to quality literature. Within 30 years, this sensibility changed as the genre developed into an increasingly sophisticated and intellectually challenging form- the graphic novel. Although there were still superheroes and talking animals, graphic novels now had more complex narratives, with more complicated characters who explored prescient issues such as the role of an individual in society, meditations on right and wrong, and social justice. Superheroes are no longer simple characters out to save the planet, or solve a crime. They tell stories about brooding characters, with complex psyches, who wrestle with the meaning of their actions while reflecting on whether they are benign or not, and if the consequences of their actions improve society or make it worse. Graphic novels, address current issues, such as racism, immigration, urban crime, war and other subjects. These stories are historically accurate, and do not shy away from complex issues. Graphic novels are comic books that have grown up, and are as educational and challenging as they are entertaining. This shift in subject matter is important because in contemporary society, visual culture plays an increasingly important role in education as well as entertainment; “literacy educators can profit from the use of graphic novels in the classroom, especially for young adults” (Daniels and Zelman cited in Christiansen, 2006, p. 228). The book-length fiction or non-fiction story, written in the form of a comic book provides opportunities for students of all ages, in both formal (schools) and informal learning environments (museums) to learn while interacting with highly engaging, multimodal texts of numerous genres and subjects. Combining compelling text with engaging images, graphic novels tell stories about people, places and events that we are interested in and care about. The goal of this presentation is to describe some of reasons that educators use graphic literature (comics and graphic novels) in their classrooms, and to identify the classes they teach, commonalities as well as topics and themes, titles, and technologies used to access and create comics.